/* Arena ground line (static arenas): the new paintings end in a dark front lip, so the actors are raised onto the
   tiled floor. One static translate on the characters group (hero, enemy, shadows, enemy plate move together; sizes,
   positions and the HUD are untouched). Value per arena via --arena-lift (share of the arena height). Phones keep the
   old line until the mobile pass. Delete this file and its <link> to revert. */
@media(min-width:761px) and (min-height:601px){
  #battlefield{--arena-lift:8.5%}
  /* Bosque Profanado (common and Hydra arenas): the clearing sits higher in both paintings */
  #battlefield.zone-1{--arena-lift:15%}
  #battlefield>.battle-view>.scene-characters{translate:0 calc(var(--arena-lift) * -1)}
}
